Copyright © Divyen Bhadeshiya
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Saturday 7 February 2015

Steps of Animated movie Production (Part 2)

Step 5 | Animation

Once you have a completely rigged charcater with all the required controls, now you are ready to animate your character.

Animation can be done in software called Motion Builder and then import inside 3Ds Max or Maya.
... Or, you can even do all the animation inside your 3D software.

3 WAYS TO ANIMATE.
1 Straight ahead method: just start drawing or start wat u like and  go on 
2 Pose to Pose method: using key main drawings
3 The best method: Combinations of both
   First plan it small like thumbnails
   Then make keys that tells story
   Then make the contact (extremes)
   Then do several straight ahead drawings (real right)
   And do one thing at one time...Like head, and then    
   Head + shoulder movement.And so on.....

KeyFrame animation is the most common and traditional way of doing animation where you need to animate the parts of your characters according to your script.

Motion Capture: - You can use this advanced technology called motion captures, where you capture the motions of a real character and then apply these captured actions to your character.

Animator is like an actor himself as he has to apply emotions to the character so always have complete understanding of the particular shot .
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Step 6 | Lighting
Lighting in a 3D world is just as essential as it is in real life

Lighting, (in combination with textures, camera angle etc.) is where a scene has the potential to come alive. Used improperly, light can wash out a scene, make objects appear hard or flat, and destroy all the hard work. But skillfully applied, lighting can makea scene convincing, or if realism is the aim, create ...(in combination with materials and geometry), a scene that is virtually indistinguishable from real life.

In 3D, lights don't actually exist as they do in the real world. Lights in 3D are objects that are designed to simulate how lighting works in real life, but in order to obtain the results you're after, you have to apply a number of settings, not only to the lights, but to the materials.
Step 7 | Camera Angles and Techniques
Good camera angles and techniques make the difference between good cinematograhy and bad ones

The camera is an amazing tool. In 3D, unlike the real world, physical limitations don't exist. You can create a scene where the camera takes you on a journey inside the blood vessels of a human body, or to be an eye-in-the-sky in your scenes, it can be used to creat...e impossible perspectives, to zoom and pan and so much more. It's beyond the scope of this article to tell you everything about cameras, but here are some basics to get you started.

First, it's useful to look at some of the differences between 3D cameras and real life cameras. In 3D, unlike in real life, there is no need for a lens, focusing controls, film, aperture, etc. All of these functions are controlled via software. Where things are similar is how the camera is used. In 3D, you can create one or more cameras, position them exactly as desired in 3D space and use settings to mimic focal length, depth of field, etc. Other options for moving a 3D camera are similar to those in movie making, including truck, dolly, motion blur, orbit and pan.

In addition, software cameras have no size or weight restrictions. You can move a camera to any location and even inside the tiniest objects. You can also animate cameras so that several operations take place at once, such as a zooming into a scene while changing the depth of field. Once you create a camera in 3D, you can pick a view and assign the view in that view to the camera, meaning that you will see the scene from the perspective of the camera.
Step 8 | Rendering
This is where the graphics get 'made' and exported...but it's not the end yet!!!

Rendering an image is typically the last step in the 3D production pipeline (but not the last step in the overall production pipeline), and is perhaps the most important part. It is a step often overlooked or glossed over by beginners, who are more focused on creating models and animating them. There are many aspects to creating a good final render of a scene, including attention to camera placement, lighting choices which may affect mood and shadows, reflections and transparency, and the handling of special effects, like fluids or gasses. 

Step 6 | Lighting Lighting in a 3D world is just as essential as it is in real life Lighting, (in combination with textures, camera angle etc.) is where a scene has the potential to come alive. Used improperly, light can wash out a scene, make objects appear hard or flat, and destroy all the hard work. But skillfully applied, lighting can makea scene convincing, or if realism is the aim, create ...(in combination with materials and geometry), a scene that is virtually indistinguishable from real life. In 3D, lights don't actually exist as they do in the real world. Lights in 3D are objects that are designed to simulate how lighting works in real life, but in order to obtain the results you're after, you have to apply a number of settings, not only to the lights, but to the materials.
__________________________________________________________________________
Step 7 | Camera Angles and Techniques Good camera angles and techniques make the difference between good cinematograhy and bad ones The camera is an amazing tool. In 3D, unlike the real world, physical limitations don't exist. You can create a scene where the camera takes you on a journey inside the blood vessels of a human body, or to be an eye-in-the-sky in your scenes, it can be used to creat...e impossible perspectives, to zoom and pan and so much more. It's beyond the scope of this article to tell you everything about cameras, but here are some basics to get you started. First, it's useful to look at some of the differences between 3D cameras and real life cameras. In 3D, unlike in real life, there is no need for a lens, focusing controls, film, aperture, etc. All of these functions are controlled via software. Where things are similar is how the camera is used. In 3D, you can create one or more cameras, position them exactly as desired in 3D space and use settings to mimic focal length, depth of field, etc. Other options for moving a 3D camera are similar to those in movie making, including truck, dolly, motion blur, orbit and pan. In addition, software cameras have no size or weight restrictions. You can move a camera to any location and even inside the tiniest objects. You can also animate cameras so that several operations take place at once, such as a zooming into a scene while changing the depth of field. Once you create a camera in 3D, you can pick a view and assign the view in that view to the camera, meaning that you will see the scene from the perspective of the camera___________________________________________________________________________Step 8 | Rendering This is where the graphics get 'made' and exported...but it's not the end yet!!! Rendering an image is typically the last step in the 3D production pipeline (but not the last step in the overall production pipeline), and is perhaps the most important part. It is a step often overlooked or glossed over by beginners, who are more focused on creating models and animating them. There are many aspects to creating a good final render of a scene, including attention to camera placement, lighting choices which may affect mood and shadows, reflections and transparency, and the handling of special effects, like fluids or gasses.

2 comments:

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